Far too often, children, and particularly low-income children, show up for school already behind, lacking the cognitive and social-emotional tools in their toolbox that make them ready to learn. In this highly competitive world, where education increasingly means greater security, falling behind so early in life can lead to disastrous consequences.
Monthly Archives: June 2013


Data Matters: The Future of EdTech Depends on Sharing Information
June 25, 2013
If the investment in digital technology and gaming in schools is going to continue to grow, it is up to game developers and companies to do a better job sharing information about what games work and for what kind of learners. That was the message from the deputy director of the Bill and Melinda Gates […]

You(th) Media: The National STEM Video Game Challenge at Games for Change
June 20, 2013
On Wednesday, a panel of education professionals, teachers, and tech-savvy students took the stage for the final day of the 10th annual Games for Change Festival held at New World Stages in New York City. Moderated by Forbes blogger, Jordan Shapiro, the panel participants discussed their experience with the National STEM Video Game Challenge, a […]

Assessment Matters: Game-Based Learning To Foster Student Engagement
June 11, 2013
According to a September 2012 report completed by Intentional Futures in collaboration with the Bill and Melinda Gates Foundation, 7,000 students drop out of school each day in the United States. And while 95% of low income eighth graders say that they will go to college, only 70% of low income students actually graduate from […]

Parenting in the Age of Digital Technology
June 6, 2013