Monthly Archives: March 2015

Bagging the Key SXSW Learning Game Trends

by Anna Ly, by Michelle Miller
March 30, 2015

Attending SXSW Interactive is a little like being on safari. The day begins with anticipation, involves endless strategizing around where to be and what ballrooms offer the maximum return, and ends with a re-cap of which “big game” was spotted, what life-changing experiences were narrowly missed and what was photo (or Tweet, or Instagram, or […]

read more

Teaching with Digital Games: Webinar Available on Demand

by Administrator
March 24, 2015

On March 23, Michael Levine presented “Teaching with Digital Games,” a webinar for the Share My Lesson Virtual Conference with Rebecca Rufo-Tepper from the Institute of Play. The session was attended live by nearly 500 participants, and is now available for view on demand on the Share My Lesson website until March 22, 2016. Participants […]

read more
TAGS: , , , , ,

Research Critical to Building Great Products, Battling Group-Think

by Lee Banville
March 19, 2015

This post was originally published on Whether developing formal learning games aimed for the classroom or apps you want parents to purchase for their kids, the role of research in game development and assessment of learning is one of the most critical decisions developers must make. A discussion at this week’s SXSW Interactive encouraged […]

read more

Design, Research Play Varied Roles in Game Development

by Lee Banville
March 16, 2015

This post originally appeared on   A session at SXSW Interactive on Monday, March 16 will offer some real insights into how various companies think about design and use research in their product development. The session will feature Cecilia Weckström, senior director of; Tinsley Galyean, founder and CTO of the Global Literacy Project, […]

read more

I Was Read To: I Was One of the Lucky Ones

by Teri Rousseau
March 10, 2015

We recently released Family Time with Apps: A Guide to Using Apps with Your Kids, a free interactive guide for parents and caregivers. The book features comic strips that parents and children can enjoy together, as well as tips on selecting apps that can help turn screen time into family time. Whether the challenge is […]

read more
STEM Challenge workshop

Excitement and Energy at a STEM Challenge Workshop

by Emily Kundrot
March 5, 2015

In an education setting, video games are often dismissed as mindless entertainment. This was the opposite in the National STEM Video Game Challenge Workshop hosted at the Science Museum of Virginia (SMV), where Barrie Adleberg and I helped students to critically think about the mechanics of a video game and apply them to their own […]

read more
TAGS: , , , ,