Monthly Archives: October 2012

Global Kids

Badges: What Works and What Doesn’t

by Barry Joseph and Daria Ng
October 29, 2012

This past spring, Global Kids worked on a crowdsourced project to develop “Six Ways to Look at Badging Systems Designed for Learning,” a list of six different goals that badging systems are often designed to meet. During the summer, we beta-tested our own badging system within two of our programs … 







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Laurie and Elmo

A Summer at the Joan Ganz Cooney Center

by Laurie Rabin
October 24, 2012

Laurie Rabin was an intern in the research department here at the Cooney Center this past summer; we’ve recently dug up a copy of a letter that she wrote to herself — from the future! — upon completing her internship to her younger self as she was about to begin … 







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Christina Hinton and Anna Ly

Introducing Our New Fellows

by Anna Ly, Christina Hinton
October 22, 2012

The Cooney Center is thrilled to introduce our new fellows, who have joined us in our New York City office this month. Please join us in giving them a warm welcome!   Hello all! I am Anna Ly, one of the fellows here at the Cooney Center, and it is … 







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Caine's Arcade

Cardboard and Cultural Brokering at Caine’s Arcade

by Meryl Alper
October 9, 2012

This past Saturday, October 6, kids in over 30 countries in 6 continents participated in the Global Cardboard Challenge, the next chapter from the folks that brought you the short film “Caine’s Arcade.”  The fanfare around the film, featuring a 9 year-old Hispanic boy named Caine’s elaborate handmade cardboard arcade, … 







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Toontastic

Pilot Study: Creative Play With Toontastic

by Andy Russell and Alicia Chang
October 4, 2012

At Launchpad Toys, we’re working to inspire creativity in children through play with digital toys and tools like our flagship storytelling app, Toontastic. As tablet usage in young children increases year after year (NPD showed 13% growth between 2011 and 2012), it has become more important than ever to provide … 







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What Happened to the Edutainment Industry? A Case Study

by Carly Shuler
October 2, 2012

In the late ‘80s and early ‘90s, some of the best-selling video games included familiar titles such as Where in the World is Carmen Sandiego? and Oregon Trail—products that not only set the standard for video games as educational tools and but also launched an entire industry of consumer products … 







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