Monthly Archives: January 2013

Games for a Digital Age

The Games & Learning Publishing Council Continues

by Jessica Millstone
January 28, 2013

January 10, 2013 marked the kick-off for Phase II of the Joan Ganz Cooney Center’s Games and Learning Publishing Council. Funded by the Bill and Melinda Gates Foundation, the Council aims to expand the role of games and gaming in the educational lives of children by providing new research and … 







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The Risks of Launching a Research Project at a Time of Moral Panic

by Christopher J. Ferguson
January 23, 2013

Every parent and concerned citizen in the U.S. has been following the national conversation about the need for a balanced response to the tragedy at Sandy Hook Elementary School in Newtown, Connecticut. One area of concern that the President and Vice President highlighted in the action plan they presented last … 







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Flickr/ David Boyle

Children’s Media and Marketing – 5 Issues to Watch in 2013

by Linette Attai
January 22, 2013

This post originally appeared on Playwell’s website, and appears here with permission. As 2012 came to a close, the children’s media and marketing industries saw a flurry of activity from the Federal Trade Commission. In December alone, we saw reports on mobile apps (“Mobile Apps for Kids: Disclosures Still Not … 







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What We Don’t Know, and What We Need to Know, About the Effects of Video Game Violence

by Cheryl K. Olson, Sc.D.
January 18, 2013

Every parent and concerned citizen in the U.S. has been following the national conversation about the need for an urgent and balanced response to the tragedy at Sandy Hook Elementary School in Newtown, Connecticut.  One area of concern that the President and Vice President highlighted in the action plan they … 







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NYC DOE's BadgeStack

How and Why Digital Badges Promote College and Career Readiness

by Joy Nolan and Michael Preston
January 15, 2013

Welcome back! In our first post, we told you about Connected Foundations, a digital literacy program funded by the US Department of Commerce’s Broadband Technology Opportunities Program (BTOP) and managed by the NYC Department of Education and the NYC Department of Information Technology and Telecommunications. In this post, we’ll describe … 







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Teacher attitudes about digital games in the classroom

Gearing up for a New National Teacher Survey

by Administrator
January 9, 2013

As part of our ongoing efforts to understand the ways that teachers approach digital games in the classroom, the Joan Ganz Cooney Center is preparing a second national survey that we will be launching this year. We are even more excited about crowd sourcing some of the topics that will … 







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