Monthly Archives: September 2013

Apptivity Hotweels

Enlivening Play with Augmented Reality: Some Core Questions

by Meredith A. Bak
September 16, 2013

In recent years, augmented reality (AR) toys have gained increasing prominence at the International Toy Fair held in New York. Many of the industry’s biggest players have launched AR lines: Mattel’s Apptivity products build upon the strength of existing brands such as Batman and Hot Wheels; Hasbro’s Lazer Tag works … 







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Meet the Winners: Nicolas Badila

by Allison Mishkin
September 11, 2013

This week, we are thrilled to introduce you to Nic Badila, the winner of the Middle School Open Platform category. Nic, 14, designed Stemville, one of the most ambitious games we’ve seen. Stemville, a STEM-themed virtual world, invites students to pick a character and participate in games and activities to … 







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Jane McGonigal at Ted 2012

Making Our Schools “SuperBetter” with GBL

September 10, 2013

This post was originally published in the Huffington Post as part of TED Weekends as part of the “Gaming for Life” series inspired by Jane McGonigal’s 2012 TEDTalk. Jane McGonigal charged me up for more than the 7.5 minutes of life extension she promised. Yes, practicing her four “resiliencies” through … 







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Meet the Winners: Seong-Hyun Ryoo

by Allison Mishkin
September 3, 2013

Seong-Hyun Ryoo is a swimmer, artist, budding filmmaker and a very talented game designer. An 8th grader from Georgia, he seems mature and responsible for someone his age, speaking with a level of composure one would not expect from a middle schooler. That said, the strong sense of discipline that … 







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