Monthly Archives: September 2010

Gamestar Mechanic Launches Today!

by Marj Kleinman
September 29, 2010

Today, E-Line Media and the Institute of Play are launching Gamestar Mechanic, a game-based learning platform that teaches the principles of game design as a form of 21st Century skill building in a highly engaging and creative environment. Gamestar Mechanic was created through a unique public private partnership that includes … 







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Cooney Center Prize Finalist Launches App

by Cooney Center Team
September 27, 2010

iPhone Game Makes Math Physical — Tilt gameplay gives learners an intuitive sense of fractions Motion Math, the pioneer of movement based learning games, today announces the launch of their fractions game which will help students master mathematics. Fractions are a notoriously difficult area of math for many learners. One … 







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We are not Waiting for Superman, We are Empowering Superheroes

by Diana Rhoten
September 27, 2010

At last year’s Leadership Forum, Participant Media screened an early trailer for Waiting for Superman, which opens tomorrow. Here is some commentary on the film from Diana Rhoten, Co-Founder & Managing Director of Startl: I had the chance to attend the CUSP Conference in Chicago these last couple of days. … 







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Innovating with The Electric Company — Words from a Cooney Center Prize Winner

by Jay Schiffman
September 27, 2010

I was asked by the Cooney Center to share my thoughts about winning this year’s Prize for Breakthroughs in Literacy Learning: Innovate with The Electric Company. When I found out we won, I immediately called my wife and kids to let them know. I have four kids and the three … 







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Cooney Center Prizes Inaugural Quick Pitches

by Marj Kleinman
September 23, 2010

You can now peak into the inaugural Cooney Center Prizes Quick Pitches that were held at the E3 Expo in June! Here are the finalists from our Breakthroughs in Mobile Learning prize: Motion Math Toontastic Mobile Technology for Sustainable Literacy Watch the winning pitch given by team Project NOAH View … 







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Talking Tech: Kids, Interactivity, and Creativity

by Melissa Morgenlander, PhD.
September 20, 2010

Guest post by Melissa Morgenlander, PhD. Last Wednesday, September 15th, Gary Goldberger presented his most recent projects at event, to a packed audience at Teachers College, Columbia University. Gary is President and Co-Founder of FableVision – a transmedia “social change agency” dedicated to helping all learners reach their full potential.  … 







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Startl Design Boost–Deadline Sept 24th!

by Cooney Center Team
September 20, 2010

Applications for our November 2010 Mobile Design Boostare closing this Friday – September 24. We will select up to 15 3-4 person entrepreneurial teams to participate in the Boost. Developed in conjunction with IDEO, the Mobile Design Boost is a four day building, hacking, business and human centered design immersion … 







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Calling All Teachers: Challenge to Innovate!

by Marj Kleinman
September 20, 2010

On September 7, the Department and the National Education Association (NEA) Foundation launched a new program, along with the US Department of Education, for teachers to identify and solve education’s most pressing classroom challenges. “Challenge to Innovate” (C2i) enlists teachers to think creatively and implement innovative classroom ideas. C2i also … 







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White House Announces National STEM Video Game Challenge!

by Marj Kleinman
September 16, 2010

  President Obama is announcing our National STEM Video Game Challenge today at 3:15pm EST. Tune in to the LIVE Webcast. Inspired by the “Educate to Innovate” campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge … 







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Major NYT Article on Games for Learning — Cooney Center Cited

by Marj Kleinman
September 15, 2010

This Sunday, games based learning will be New York Times Magazine cover worthy (we semi-scooped them.) Learning by Playing, by Sara Corbett, is a thorough overview of game play in the classroom, highlighting some successful  and revolutionary programs that are helping kids learn in school, most notably, Quest to Learn, … 







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