Monthly Archives: October 2016

Reframing the Digital Divide: Why Quality of Access Matters

by Administrator
October 26, 2016

For many years, the “digital divide” signaled a split between people with access to the internet and those without. The term expressed concerns about those who may fall behind in the highly digitized economy of the 21st century. But with internet service now present in most U.S. homes, the gap … 







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Doctors Prescribe More Big Bird, Less Brainless “Screen Time” for Young Kids

by Michael H. Levine and Lisa Guernsey
October 26, 2016

This post was originally published on The Hechinger Report and appears here with permission. Over the past several years, at the same time that the words “screen time” became shorthand for children zoning out, several researchers and educational experts have been taking an entirely different track. They have been studying how … 







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Sparking a Love of Lifelong Learning Early at the Public Library

by Claudia Haines
October 24, 2016

During a recent visit to a local public library, a kindergarten class took over the children’s room. Many in the group were already familiar with the space thanks to storytimes and regular visits with family members to check out books or DVDs. For others, this visit was not just fun, … 







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A New 21st-Century Job: The Media Mentor

by Lisa Guernsey
October 24, 2016

The following is an excerpt from an article originally published on EdCentral.org and appears here with permission. New job descriptions are born in the wake of new technologies. Now, as humankind absorbs two decades with the web and one decade of touchscreens and on-the-go internet, many new positions are taking … 







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Moving Beyond the Screen Time Debate: The Road Out of the Digital Wild West

by Michael H. Levine, Ph.D.
October 21, 2016

Today’s announcement by the American Academy of Pediatrics and the joint statement of the U.S. Department of Education and the U.S. Department of Health and Human Services on “media use and young minds” is a timely response to a hot debate in parenting and early childhood circles: When and how … 







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Who Plays Which Games? And What Does That Say About Our Culture?

by Jordan Shapiro
October 20, 2016

The Joan Ganz Cooney Center’s newest Digital Games and Family Life infographic looks at the game genres and titles that kids and their families play. Not surprisingly, there seems to be a generational gap. There is also a curious gender distinction. When it comes to age, puzzle/strategy games, first person … 







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Digital Games and Family Life: The Games Families Play

by Administrator
October 20, 2016

As part of our Families and Media Project, the Joan Ganz Cooney Center conducted a survey of nearly 700 parents whose 4-13-year old children play video games. We are pleased to present this data as a series of infographics, each featuring a particular facet of video games and family life. Here, … 







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Announcing a Tap, Click, Read Toolkit to Promote Early Literacy in a World of Screens

by Lisa Guernsey
October 3, 2016

Over the past several years, New America and the Joan Ganz Cooney Center at Sesame Workshop have become known for our book Tap, Click, Read and for our joint research and analysis on how digital technologies could be used to improve, instead of impede, early literacy.  Now our two organizations … 







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